Publisher Game Overview

An educational arcade space shooter where English vocabulary recall meets fast-paced gameplay. Players practice words while taking on increasingly challenging enemies.

Category: Space ShooterGenre: Educational Arcade ShooterEnglish Vocabulary Learning
MOONA Word Adventure 5000 promotional artwork featuring a space adventure and vocabulary blocks

About MOONA

Moona is a space-shooter word game designed to help Thai players learn and memorize 5,000 English vocabulary words through gameplay. Instead of traditional vocabulary memorization, players repeatedly encounter and review words while progressing through an entertaining space adventure.

If your company is not currently interested in entering the Thai market, we would be happy to customize MOONA for other countries and target markets.

Game Highlights

Genre

Educational space-shooter combining fast-paced action with English vocabulary learning.

Learning

Master 5,000 English words through repeated gameplay and interactive challenges.

Story

Rescue Moonas from enemy spaceships and travel through seven stages to Proxima Centauri b.

Hooks

Moona rescues, word combos, spectacular wormholes, planetary exploration, and a rewarding final rescue scene.

Real-World Connection

MOONA is inspired by a major world event that captured worldwide attention: the rescue of 13 members of the Wild Boars soccer team who were trapped in a cave in Chiang Rai, Thailand, in 2018.

Future Plans

MOONA Stories — learn vocabulary and conversational phrases from articles and travel stories.

Game Scope & International Potential

The game includes hundreds of levels, exciting visual effects, and space-themed gameplay such as traveling through wormholes to distant planets. The concept can also be localized for international markets by adapting the vocabulary to different language pairs.

The game has already been developed and published on Google Play and has accumulated approximately 5,000 downloads. Historical player behavior and engagement data have also been collected through Firebase and Google BigQuery.

So far, I have developed, published, and marketed the game independently. The game has never had support from a professional publisher.

Gameplay & Learning

25 Words per Vocabulary Set

Each set contains 25 words. Players encounter all 25 words from Stage 1 and practice them again in later stages.

Repeatable Stage Structure

Each vocabulary set starts at Stage 1. Enemy and stage designs remain the same across sets, while the vocabulary changes.

Increasing Difficulty

New enemy appearances and tougher shooting challenges are introduced as players progress. Stages 6–7 can be particularly challenging.

Skill-Based Power-ups

Each stage provides a limited supply of power-ups. Players can earn more by answering vocabulary correctly and destroying an enemy before it passes halfway down the screen.

Game Positioning

MOONA connects vocabulary mastery with arcade performance. Faster, more confident word recognition can help players earn additional power-ups and defeat enemies.

The game emphasizes repeated vocabulary practice and player skill rather than permanent spaceship or weapon upgrades.

Google Play Stats

Reported downloads and peak performance metrics

5KTotal Downloads
109Peak DAU
1,300Peak MAU
14%Peak D1 Retention
MetricReported Value
Total Downloads5K
D1 Retention — Peak14%
D7 Retention — Peak5%
D14 Retention — Peak2%
D28 Retention — Peak1%
Daily Active Users (DAU) — Peak109
Monthly Active Users (MAU) — Peak1,300

Retention, DAU and MAU values are reported peaks, not period averages. Dates, cohorts, countries and acquisition sources are not specified in this overview.

Player Engagement Highlights

Selected historical player usage metrics from Google BigQuery.

4.22 minAverage Usage per Record
49.58 minMaximum Usage per Record
32Maximum App Opens per User
3.3 hoursMaximum Total Usage per User

Maximum values reflect individual usage records or users, not typical player behavior. Usage records are not necessarily distinct gameplay sessions.

BigQuery Stats (Full)

Recorded usage metrics

MetricReported Value
Total Usage Records1,247.0 records
Users With Usage723.0 users
Average Usage per Record4.22 minutes
Median Usage per Record2.35 minutes
Max Usage per Record49.58 minutes
Average Open Count per User1.89 opens
Max Open Count per User32.0 opens
Average Usage Records per User1.72 records
Average Total Usage per User7.28 minutes
Max Total Usage per User3.3 hours

A usage record should not automatically be equated with a distinct gameplay session. Metric definitions, event boundaries and cohort dates should be validated before session-level or retention comparisons.

Publisher Evaluation

These results provide an initial performance baseline. A publisher-led test could assess cost per install (CPI), cohort retention, stage progression and vocabulary-learning engagement with consistently defined analytics events.

Contact & Game Links

Witaya Chotrungseeyakul

Developer & Publisher of MOONA – Word Adventure 5000

Email: wyc007@gmail.com